A ditloid is a type of word puzzle, in which a phrase, quotation, date, or fact must be deduced from the numbers and abbreviated letters in the clue. Common words such as ‚the‘, ‚in‘, ‚a‘, ‚an‘, ‚of‘, ‚to‘, etc. are not normally abbreviated.[dubious] The name ‚ditloid‘ was given by the Daily Express newspaper, originating from the clue: 1 = DitLoID ≡ 1 Day in the Life of Ivan Denisovich.
Will Shortz originated the current form of this puzzle and first published it in the May–June 1981 issue of Games magazine, calling it the Equation Analysis Test. is now posted on the Games website. In its annual 1981 issue of „What’s hot and what’s not,“ Us magazine named the Equation Analysis Test in the „what’s hot“ category – the only nonperson so recognized. Shortz reports:
Some anonymous person had retyped the puzzle from Games (word for word, except for my byline), photocopied it, and passed it along. This page was then rephotocopied ad infinitum, like a chain letter, and circulated around the country. Games readers who hadn’t seen the original even started sending it back to Games as something the magazine ought to consider publishing!
Shortz based the puzzle on the Formula Analysis Test – Revised Form published in Morgan Worthy’s 1975 book AHA! A Puzzle Approach to Creative Thinking (Chicago: Nelson Hall). Worthy’s equations were in a different format, for example:
Worthy gives the source of his inspiration and speculates about the perennial popularity of this puzzle:
I got the idea for linguistic equations from graffiti someone had written in the form of an obscene formula on a restroom wall at the University of Florida. When the answer suddenly came to me, I realized the format was a good one for eliciting the „aha effect“. After that I used such items as exercise material when teaching workshops on creative thinking.
My guess is that one reason a person enjoys linguistic equations is that the answer hits him or her all at once rather than being solved in an incremental fashion. It is similar to what happens when we suddenly see an embedded figure pop into focus; the satisfaction is visceral rather than just intellectual. My experience was that people often had the answer to an item come to them when they were not consciously thinking about the puzzles, but relaxed, such as in the shower or about to fall asleep.
Another factor is that with well-written items, success does not hinge on obscure information. Ideally, a person should never have to feel, „I could never have gotten that one no matter how long I worked on it.“ There is something ego enhancing about knowing you have the answer inside and just need to find it.